

The person who bid the highest becomes the Taker. Neither the first nor last card of the deck may be placed in the Dog, nor can successive cards be dealt into the Dog.Ĭounterclockwise from the Dealer, the players either bid or pass, going exactly once around the table. While dealing, the dealer must also set aside the 6 (in the three- or four-player version) or 3 cards (in the five-player version) for the Dog. The cards must be dealt three at a time to each player. When dealing in real life: The cards must not be shuffled but are only cut by the player to the right of the card dealer. The Dog remains hidden throughout bidding the final bid determines whether the Dog is revealed and what happens to it. The 21 of Trump will never switch sides, the Fool almost never switches sides, but the 1 of Trump can easily switch sides.īGA will deal the cards to the players and set aside face-down 6 (in the three- or four-player version) or 3 cards (in the five-player version) for a pile called the Dog (or here, the Kitty). Since Bout cards make it easier for the Taker to win, the Taker wants to gain them and the other players want to keep them away from the Taker.

This target changes depending on the number of Bout cards the Taker has won at the end of the round. This is the amount of points the Taker needs to get, in order to win the round. You may hover over your cards to see the point value. If you win a trick, you get the points of the cards in the won trick. Card pointsĮach card is worth a number of points. The more Bout cards the Taker has at the end of the round, the easier it is for the Taker to win. They are worth many points and they change the target score for victory in a round. Three of the cards (the Bout cards) are particularly important: The 1 of Trump (The Petit), The 21 of Trump, and The Fool(The Excuse). Jack (V) < Knight (C) < Queen (D) < King (R) (These are normal playing cards plus the knight) The cards in increasing order are: 1 2 3 4 5 6 7 8 9 10 V C D R 14 cards each of spades, hearts, diamonds, and clubs.21 Trump cards numbered from 1 to 21 (these have stars).At the end of the set number of rounds (usually 5-8), the player with the highest score wins. If the Taker does not succeed, the Taker loses score and everyone else gains. If the Taker succeeds, they gain to their score and everyone else loses.

The Taker has to achieve a certain number of points to win the round. Each card is worth a certain number of points and the winner of each trick gets the points in the trick. In the playing stage, the players play tricks of cards until all the cards have been played. All the other players are playing collectively against the Taker (except in the five-player version, where the Taker has a secret partner).

In the bidding stage, the person who bids highest becomes the Taker. Each round of Tarot involves two stages: bidding and playing.
